![]() ![]() And there you have it, the metamaterials specialist will join your ranks in Diamond Dogs, and you’ll be able to continue upgrading your stealth camouflage. After you’ve extracted him, call in your chopper and leave the hot zone. You don’t have to complete mission 17 to secure the specialist. After that, simply carry him out of the room, and then Fulton him back to your base. Even taking my time and doing it in under 5 minutes I was able to get an S rank. Done right you can do this without firing a shot. There’s only one guard in the shack, and you can take care of him easily by shooting him with your tranquilizer pistol through the open window.ĭispose of the guard, hop into the room, and locate the metamaterials specialist in the left corner of the room. Dont get spotted, no reflex (or use Acceleramin reflex pills) Dont kill anyone and Make sure youre not wearing a level 11 sneaking suit or the infinity bandana and dont use the stealth suit. Thankfully, this specialist isn’t quite as well-guarded as mission 10’s transportation specialist. Make your way towards the marker until the shack comes into your view. There’s a little shack in the middle of the field where your specialist is being held. When you first drop off at the landing zone, open up your iDroid and place a marker right between the two yellow objectives on your map. He can only be found in mission 17: Rescue The Two Intel Agents. Well, to do that, first you need to recruit the metamaterials specialist for Mother Base. For more tips and tricks, be sure to check out our Metal Gear Solid V: The Phantom Pain wiki More Metal Gear Solid V: The Phantom Pain. Leave your own custom tactics in the comments below, but for the sake of the story and those who haven't read the leaked plot synopsis, this article and the section below will (and should) remain spoiler-free.So, you love using the stealth camo item in Metal Gear Solid V: The Phantom Pain? I bet you’d love to upgrade it to its maximum potential too. I look forward to getting into the game more. Be careful out there First impressions is the beauty, scale, and surrealism that can only come from Japan reminiscent in strangeness of past Resident Evil and Final Fantasy titles. That means there are going to be things you'll miss out on, tricks you'll read about online that the game doesn't spell out - and all sorts of little-known tips that can really improve your enjoyment of the game throughout. Also found this list from the same author useful: MGSV: The Phantom Pain Tips & Tricks. However, with such a gigantic game in every sense of the word, Kojima simply wants you to go forth and play in his glorious sandbox. Creator Hideo Kojima has lived up to and surpassed his illustrious reputation as being one of gaming's most barmy-yet-brilliant auteurs, and following around a half-decade in development, the resulting project is something that - alongside The Witcher 3 - feels like an entire world is ticking away on the other side of the screen. and all that comes within the first 15 hours or so, around a tenth of the entire game. Big Boss/Snake's abilities are thoroughly fleshed out from what MGS 3 put in motion, your loadouts can include everything from inflatable decoys to multi-missile homing devices, stat-screens govern gargantuan offshore facilities where you send your men out on missions, Assassin's Creed: Brotherhood-style. Regardless of if you knew MGS V was going to be an expansion on Peace Walker's core collect-'em-all gameplay or not, the sheer breadth and depth of content within Phantom Pain is absolutely mind-blowing. ![]()
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